Apsis VR Virtual Reality Escape (Central Melbourne)



Apsis VR Virtual Reality Escape (Central Melbourne)

The Virtual Reality escape room experiences include:

Escape the Lost Pyramid (2-4 players, medium) - An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka... Or more precisely, "something" that should have been there.

They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.

Beyond Medusa's Gate (2-4 players, medium) - Find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored.

To successfully escape, you must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find your way out of this room-scale experience.

Chernobyl (2-6 players, medium) - If only we could change the past, or witness the events that changed the world... Is it possible to change fate? Travel back in time to see if you can change the situation from which, it seemed - there was no way out. What happened on the night of the accident?

What happened afterwards? Find answers to questions that have remained unanswered until now. The ghost town of Chernobyl can tell you its story... A story which cost lives. A disaster that still affects us today...

Cyberpunk (2-6 players, hard) - It's the beginning of the 22nd century. Society has collapsed amid rapid technological progress. People are modifying their own bodies extensively. Corporations war with one another over data, which has become the most valuable commodity on the market.

Your group, made up of cyborgs equipped with special skills, has decided to steal some rare data from the archives of an influential corporation. Infiltrating the complex unnoticed, you must get to the archives and download the stack memory. But there won't be anything easy about that.

Sanctum (2-6 players, medium) - The world of H.P. Lovecraft is full of dark places and mystical creatures that you should stay away from. You received a letter from your close friend Anna, a detective conducting an investigation of mysterious disappearances in the nearby forests. Now you have no other choice but to do everything to save her. In the letter she asked for your help and is never heard from again...

You are about to conduct your own investigation. It is time to visit an old abandoned monastery, where the cult of an ancient deity settled. You will have to risk not only your life but also your soul when you encounter the mysterious force that slumbers in the dungeon of the empty monastery.

In order to find out what happened to your friend and get away from paranormal phenomena you will have to face horrifying secrets this dark sanctuary hides and solve ancient puzzles.

The Prison (2-6 players, hard) - Escape and clear your name. Your police force team has been cracking down on criminal gangs for years and taking no prisoners. The last major operation left several corrupt police heads rolling. Therefore, glory is just one step from oblivion.

You've been framed and put in jail on trumped-up charges. Your friends still have their freedom though. The escape plan is all set, and now you'll need all the courage, all the cunning and all the luck you have to get to freedom and clear your name. And to carry on your fight for justice.

House of Fear (2-4 players, medium) - Night. An abandoned dilapidated cabin in the woods. Cobwebs in the corners, dust on the floor, dilapidated furniture and... not a single living soul.

From the looks of it, the house has long since been abandoned, but is that really the case? You try to understand what's going on here but you understand only one thing - this house isn't going to let you get away so easily. Looking around, you see that the doors and windows are shut, there's no electricity, and the dying flicker of the candle is barely enough to light the murky room.

To your horror, you realize that you are caught in a trap. Someone's silhouette flashes in the dim light of the candle... Or was it a trick of the light? Are you ready to conquer your fears and delve into the secrets of this murky place?

Alice (2-6 players, hard) - Save Wonderland. Take part in the maelstrom of events and put yourself in Alice's shoes! Plunge into a world of real magic!

You have to uncover the secrets of the Queen of Hearts, who has cast a spell on Wonderland's time. Drink a shrinking potion and follow the White Rabbit through the twisted mazes of the world behind the looking-glass, where everything is turned upside down. Help the Hatter, who stuck in time, to sort out the mess at the mad tea-party.

The Cheshire Cat will guide you through the enchanted thicket of Dark Forest. Save the fairies who know the secret of the evil queen by using the tips of the wise Caterpillar. Find a way to sneak past the card guards into the castle filled with tricky traps to defeat the Queen of Hearts, lift the spell from the main clock tower and save the Wonderland!

Christmas (2-6 players, easy) - Save Christmas. Christmas is under threat! Santa has got caught in a blizzard, he has lost all the presents and cannot find his way home. Only you can save Christmas.

To help Santa find his house, you need to light the lights on the biggest Christmas tree in the forest. However, before you do that you'll have to get to where Santa lives in the North Pole and get everything back in order. Find out why the magic elves refuse to work and the presents are not getting to the children.

Revive the first Christmas tree along with Santa's best reindeer!

Mission Sigma (2-6 players, easy) - Stop the nuclear attack. Secret services have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise the maniac has installed a nuclear warhead with a timer on it.

The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the secret service has helped you infiltrate the courtyard. The rest is down to you.

Can you get past all the traps and pre-empt a nuclear attack?

About the Experience


Virtual Reality is as easy to play as real life. You can grab, throw, bend and move around like in real life (with the addition of teleportation). The hard part is figuring out how to work together as a team in order to solve each puzzle in your game.

Total game duration is about 45 minutes, but please allow for 1 hour.

Note: You must be at least 10 years old to play (with a parent or guardian present). Sanctum and House of Fear are suitable for players aged 16+.

Cost:


About $49 per person for one game.



Location


10 Queen Street,  Melbourne 3000 Map

(03) 9088 6232



Email Enquiry

Web Links


melbourne.apsisvr.com


Apsis VR Virtual Reality Escape (Central Melbourne)10 Queen Street,, Melbourne, Victoria, 3000